As in television, the summer period is always conducive to the return of the soap operas of the summer. After Gigantic a few days ago, it is the turn of another Arlesienne to land in trying to make a clean sweep of the past. Announced five years ago as the first title on Unreal Engine 4, Fortnite Download Free caught the entire cursed project cycle while continuing to hold hope based on a promising communication. It is now time to see what the title really is in the bowels and to know if all this wait was worth it.
At the crossroads of the action TPS, the survival game, craftsmanship and basic construction, all encapsulated in an MMORPG envelope, Fortnite begins by clumsily exposing its narrative to such an extent that the story of the title already takes the foot in the carpet even before the first minute of gameplay. The player embodies a sort of commander in spite of himself, who after escaping the claws of carcasses (zombies who do not say their name and who disappear at the time of their death) takes refuge in a bunker to find a trio of robots “funny “. The use of the quotation marks is in order here since the three heads with claque boxes will explain to the unfortunate in front of his screen that a violet storm of which nothing is known has made appear on the surface of the globe hordes of zomblards of the poor having for purpose only to crunch the calves of any form of human life.
After these explanations as pleasant to watch as the latest cinematographic productions signed Dany Boon (and we know what we are talking about, we made a marathon on the plane during E3), the player is invited to put on a helmet virtual reality that will allow him to take control of various heroes scattered around the world in order to fight against the invader and protect the few remaining survivors. In short, a narrative already twisted in all directions to justify the phases of gameplay when not asked for so much, and especially a level of complexity of the hallucinatory narrative to make you regret Assassin’s Creed and its sequences bonus candy out of animus.
No matter what, the will to play outweighs the encapsulation and thus the player is dropped into the menus of the game. A quick turn in the latter, punctuated with gray boxes waiting for a level of progression, a system of box to looter definitely too well put forward and a palanqué of sub-sections so important that it would take a sherpa to sail there without losing do not augur good. It is with a small ball in the belly that it is then a question of launching the first mission, squeezing the loaves so that the doubts expressed are not all true.
Before detailing the fighting, it is necessary to explain calmly how the title works as a whole, and it will not be easy to see the ambient shit. Fortnite is based on its main menu as a management tool for the avatar of the commander present in the bunker. It is possible to consult his upcoming quests, manage his various heroes with whom to go on adventure, administer survivors and other characters to place in squads, launch automatic raids to win a handful of loot a few hours later, to consult his rack and to control the progression in the trees of talents. Listed in this way, it seems already bushy, but what must be understood is that each of these tabs has several subsections, sometimes even composed of other submenus. The navigation within these quickly becomes a joyful bazaar, so everything is hierarchized in the way as I push you, and we quickly realize that all this has almost no interest, if not to hold the player occupied between two missions by losing it in this labyrinth of menus and to justify the omnipresent loot by giving trinkets to paste into boxes.
Take for example the talent tree. The latter is first divided into two sections, a first covering the hero and filling with points earned at each level, while the second called “Search” proposes to buy talents via points gleaned automatically over time and coming to fill a bar with a ceiling. Each of these two sections is itself divided into four levels and presented in a different submenu. In addition to an iconographic representation at a thousand places of instant understanding (you have to click on each talent to understand it through its description), the very presentation of each tree is as clear to follow as a spider web woven by an arachnid under PCP.
It starts in all directions, the divisions in branches have no real justification except to add stages, the duplicates are legion and it is even impossible to have a maximum dezoom to appreciate each of the trees as a whole … Coupled with the fact that talents have little interest in the field (we’ll come back to it), the evolution of the character so important in this type of game becomes a chore shipped by sticking its points to the snatch. Apart from a few furious of the theory craft (who will soon realize that they do not need it), this mechanic is remitted to the role of pebble in the godasse, like finally all the rest of the management part.
These problems are found in all the other sectors of the game and even by extending this test by taking the time to dissect everything, the observation would be the same: Fortnite suffers from a complexity in trompe-l’oeil aiming to to forget the lightness of its design as the repetitiveness of its gameplay. Everything is good to drown the player in the menus and try to make him believe that a string of simplistic systems gives the title a well-tailored management aspect. But it is not, all these mechanics are as pleasant as a “cat-bite” when awakening, option potato of fairground.
One must believe that the drool of the journalists does not reach the white Fortnite free. Vilified unashamedly in the secrecy of our server Discord and often mocked by the netizens who point the finger at the youth of his community, the royal battle of Epic, however, sits on a commercial success absolutely frightening. A look at the huge amount that the publisher is able to invest just for its first year of competition, is enough to realize that it has gone beyond the framework of the traditional eSport to get closer to a real phenomenon of society. So, since the rascal has little to do with the game we had in 2017 gratified a little unhappy, take advantage of his landing on Switch to redo an inventory.
No need to dwell on the many faults of the old fashion “save the world”: the galloping popularity of the royal battle has simply eclipsed it, including the menu of the Switch. Today, Fortnite is primarily PvP in which one hundred participants are parachuted on an island, and must kill each other by all means imaginable until there is only one left. Unsurprisingly, we find most of the clichés of the genre: we start naked, the weapons whose efficiency is determined randomly recover directly on the field, and to compensate for the gradual elimination of players, the battle area narrows over time, too bad for the campers who will take continuous damage until they come back into the eye of the cyclone.
Nothing very innovative on paper, except that these Hunger Games large scale, adds a dimension construction on which we will return below. But how on earth could a title on the sinking of the shipwreck beat Playerunknown’s Battlegrounds on his home turf? Faced with such a mystery, we will already make a first suggestion: beyond the two most obvious factors (free gaming and resource needs much less greedy than his sensei), it is probably its accessibility that makes all the difference. Defenders of Bluehole (PUBG) will no doubt insist on the exuberance of these moments of glory when a Britney Spears undermined as in Baby One More Time was allied to a Mr. Anderson of The Matrix armed with a golden kalash, for empty their charger the drool on the lips of an unfortunate man hidden behind a haystack. But still, difficult not to see in these skirmishes, a relatively (one insists) “realistic” approach where military trellises bloom rancid sweat and gunpowder.
With a cartoon quickdraw that guarantees a PEGI 12 and the assurance of rolling his bump on all grids-loaves of the planet, Fortnite is conversely light, both in his colorful world and in his his immediate grip. In a word as in a hundred, he shines by his simplicity, and it is clearly the most vulgar argument of his CV. Whether his name is Thomas or Valentin, any of your little cousins ??can grab a gamepad and rummage to better off his rivals without having to endure a difficult or frustrating learning curve: one swims in full philosophy of instant pleasure. As it should be, this also implies a certain lack of nuance in terms of shootings, which overall have a very basic appearance. Still, in a game that displays loads / delays of connections rather brief, and where on a stroke of bad luck, a party can hardly exceed the minute, the proposal remains relevant.
Nevertheless, from his vile past, the title still bears some stigma, which will prevent the inveterate shooter falling under his spell at first sight. Because if its aesthetic a little weak and its crazy dances are enough to stoke the curiosity of the youngest, an informed eye also notices general animations not always very convincing. We quibble, yes, but there is a certain rigidity in the movements that gives the characters a je-ne-sais-quoi a little cheap. More seriously, the weapons do not show a feeling of the most convincing. It’s hard to say if the worry comes from the sound effects missing a bit of impact, from the management of the minimalist recoil, or from the fact that almost all the guns seem to embrace a mechanics of hitscan (with the mysterious exception of sniper rifles, which spit limberly their projectiles), but one leans for a variegated of the three.
there is only one map on Fortnite. Smaller than those of its competitor (which is also explained by the absence of vehicles), it is however relatively well damn and overflows many small spots dedicated to the muscular meetings. In general it is enough to eject the van-aircraft over the big “cities” to talk testosterone from the first seconds of play (at the risk of premature elimination, it is true).
Filename : Fortnite – InstallShield Wizard File Extension : exe Platform : PC Language : ENG, FR, PL, IT, DE, RU Disk spacerequired : 20 GB